Patterns

Lock digits. Reroll to match five targets.

Build the number pattern

Each target starts with three random digits. Lock any you want to keep, then reroll the rest. You have two rerolls per target.

Five targets · No timer · Progress saved automatically

Rules and scoring

Each position independently draws a digit from 0 to 9. Leading zeros and repeated results are allowed. A reroll can return the same digit.

Each target has an initial draw and up to two rerolls. You can change your locks between rerolls. Matching the target finishes it immediately; unused rerolls do not carry over.

Earn the target’s listed points plus 25 points per unused reroll. A missed target earns 0. The maximum score is 1,300. Patterns has its own statistics and does not affect your Daily streak.

The displayed probability is for the next reroll with your current locks. It does not include any later reroll. Playing and saving moves require an internet connection.

  • One pair: Exactly two digits are the same. Three matching digits do not count. Example: 552. 100 base points.
  • Palindrome: The first and last digits match. Three matching digits also count. Example: 121. 150 base points.
  • Sum of 15: The three digits add up to 15. Example: 456. 200 base points.
  • Ascending straight: Digits increase by exactly one, from left to right. 012 counts; 890 does not. Example: 234. 300 base points.
  • Three of a kind: All three digits match, including 000. Example: 777. 300 base points.

Your Patterns history

Last 10 completed runs · Dates shown in UTC

Complete a run to record your first result.